My second home, Cape Town

My Story

I started small - in Cape Town, then Pretoria, with Table Mountain the closest thing to real magic I'd ever seen. I was the kid who was always somewhere else, even when I was standing right in front of you. A book in one hand, a controller in the other, and a world in my head I was building whether anyone asked me to or not.

Writing found me before I chose it. By the time I was studying Creative Writing and Screenwriting, I was learning the thing that still shapes how I write today: that atmosphere and backstory mean nothing without a scene that keeps moving, and dialogue means nothing without a world worth having the conversation in. I love a silence that says more than either character could. I also love the lore underneath it - the invented languages, the histories, the small rules of a world that make it feel lived-in rather than built. The best stories I write live in the balance between the two, not in choosing one over the other.

I've always been a fantasy and sci-fi reader at heart, but lately I've fallen for a genre I didn't know I needed: LitRPG, by way of the Dungeon Crawler Carl series, which cracked open a whole new way of thinking about systems, stakes, and voice inside a story. I'm the same way with games. I have my creature comforts, the ones I return to without thinking. But nothing compares to finding a narrative gem you can't stop turning over in your head long after the credits roll — that's the feeling I'm always chasing, and the one I want to hand someone else. I also run and play Dungeons & Dragons whenever I can, building characters and worlds across campaigns that evolve session to session. Nothing pushes me out of a comfort zone - or sharpens my instincts as a writer - quite like improvising a world in real time with other people watching.

Somewhere along the way, that same restlessness led me to streaming and content creation under JaynieDreamz - another way of building a world people could step into; this time on the journey alongside me. And for a while, it led me toward data analysis, chasing the version of "practical" and "safe" that adults tell you to look for. But the pull back to storytelling never really left. It just waited.

I moved from South Africa to the UK carrying all of it with me - the dreaminess, the worlds I can't stop building, the games and books that felt more like living than consuming. What I want now is simple: to write worlds people can get lost in, the way I always have. Ideally, alongside a studio that already knows narrative isn't scenery - it's the whole reason to stay.